Level designer working for Cloud Imperium Games on Squadron 42.
Voted valedictorian in the TGA class of '20 <3.
When I was a child, I made a vow to make video games when I grew up but wasn’t until my twenties that I realized it was a viable option. I pursued a bachelor’s degree in Game Design, focusing on the field of games research, as well created some games where I had the role of producer as well as did 2D and 3D art. I completed an internship to gain hands-on experience working in this type of environment where I was urged to pursue level design.
In my work since I have created storylines and experiences with a focus on player engagement and subverting expectations. It is my joy and privilege to continue doing so every day with my team at CIG.
Thanks for taking the time to check out my website!