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Serpentine Estate
An investigating journalist seeks to unveil the strange incidents of the Serpentine Estate, but finds himself fighting his way out of an otherworldly mystery.
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Resident Evil II inspired gameplay
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Explore a mysterious estate and uncover the mystery of what happended to the baron.

My contributions
I came in late to this project to help out with the leveldesign side of things, jumping from UE4 and one workflow/pipeline to Unity, and a different genre to boot. It was a fun challenge and I really enjoyed the change of pace.
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Playtesting
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Late changes to layout after player feedback
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Microstories and propping
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Optimization using room culling
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Enemy placement
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Lighting
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Art QA in engine

New overview after my changes.

Old overview from when I joined the team.

The Study. Propping and lighting done by me in Unity
exported to One Engine, our in house engine.
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