Sleepy Town Plot (working title)
7th July 2024
Introduction
It's time to make something new. I will be updating this page over the coming weeks as I make progress.​
I have had a simple idea of a young journalist invited to the a sleepy coastal town by a wealthy friend and gets caught up in a mysterious plot involving a the locals and mysterious dark magic.
Gameplay will be small open world third person perspective. The level will offer exploration and combat and the player will need to collect clues and speak to locals to suss out the plot. Potentially some simple economy as well and a day night cycle that affects the gameplay.​
Quick and dirty sketch to start plotting things out.
Goals
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​​Capture my creative process
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Improve presentation skills
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Establish an organic place
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Populate believably to create an engaging experience
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Re-use and reinvent my own tools
I brought it over to Photoshop to clean up a little and move things around to make sure everything has the space it needs.
As always references are everything
Three Weeks In – Giving Myself Time
30th July 2024
Refined overview. Scale, Points of Interest are established.
I set out with the ambitious goal of being in Alpha by now but life has caught up with me and I've given myself more time. What I have realized is that this needs to be a passion project and I am in the midst of moving countries which comes with a lot of logistical work on top of keeping a healthy balance. The way this becomes good is if I still allow myself to have fun with it. Now is not the time to push. Game development is a marathon - not a race.